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alectronic

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  • Hexmeister (CC0) [Boardgame]
    A alectronic

    Hexmeister is a game inpired by Hex and Sequence. It takes the objective and mechanic of each game and mix it in one. At the unlikely chance you have played both, you can probably get away by not reading the instructions.

    hexmeixter_one.png

    Rules

    Objective

    The goal of the game is to connect opposite sides of the board with consecutive pieces like a chain before the other players.

    Set Up

    You will need:

    • The board
    • A set of two decks of English playing cards
    • A ton of red, green and blue colored pieces

    Players/Teams

    The game can be played from 2 to 3 teams. The teams consist of a single player up to 3 players depending on the total amount of teams.

    • 1 Teams: Go look for someone to play with.
    • 2 Teams: 1-3 players.
    • 3 Teams: 1-2 players.

    Each team is assigned a color or your can wait on this decision to arrange players around the board in their corresponding turn order.

    The available team and player arrangements are the following:

    • Two Teams
      • 1v1
      • 2v2
      • 3v3
    • Three Teams
      • 1v1v1
      • 2v2v2

    Note:

    Playing 1v2 and like a 2v2 with one player playing for themselves and the missing player is not encouraged as the lone player has an advantage over the duo as they can effectively see two hands at the same time. This concept also goes for other equivalent situations like 1v3, 1v2v2, 2v3, etc … Alternatively you can play like this as a handicap agreement.

    Turn Order

    First it is needed to set the order of the teams, you can decide this however you like. If the teams are bigger than a single player then each team decided their own player order. The global player order goes from the first player from the first team to the first player of the next team until there are no more teams left, then we repeat with the second player of each team until there are no more players left.

    hexmeister_turn_order.png

    Drawing Hands

    After arranging the teams each player should draw cards to their hands from a shuffled set of two English playing cards deck(jokers included). These cards will allow each player to place pieces in the corresponding coordinate of their cards. These coordinates are the value and suit of the cards themselves and every player must place only one piece per turn. Since there are two of each identical card there are two coordinates for each unique card, this means that one can choose between the two coordinates available on the board when playing cards. The amount of hand cards is decided by the amount of total players participating in the game.

    • 2 players: 7 cards
    • 3 players: 6 cards
    • 4 players: 5 cards
    • 6 players: 4 cards

    Playing Your Turn

    Once every player receives their hand cards the first player picks a card on which they will place a piece on the board. After placing the piece they will discard the card in a pile and draw a new card from the remaining cards on the deck. This will finish their turn passing it to the next player, so on and forth.

    Walls and Free For All Hexagons

    Gray hexagons do do count towards the piece chain and yellow hexagons count for every team. This means that you do not need to place a piece in yellow hexagons to connect your chain, although you can do so when you win the game to annoy other players.

    Winning The Game

    The first team that constructs a chain of consecutive pieces from their respective end to the opposite one. If no team if able to do so the game will end in a draw.

    hexmeister_gamewin_mock.png

    Alternative Names

    Some of these are corny as hell, Hexmeister sound cool though.

    • Be²hexed
    • Bee-hexed
    • B-Hexed
    • Hexa-game
    • Hexmeister

    I’m open to any comments, critics and ideas. 🙂

    I have already made a variant (which was actually the original) that uses the same 11x11 grid arrangement of the original Hex game and with the twist that jokers can remove pieces or place anywhere in the board. This variant is only played 1v1, 2v2, or 3v3 with only two teams.

    Things that need to be done/improved:

    • 3-way coordinate indicator looks cluttered
    • Color choice
    • Create a logo
    • Pick a font
    • Decide whether to make wins absolute or implement a point system with rounds.
    Project Showcase active cc0
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