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  • Hexmeister (CC0) [Boardgame]

    Moved Project Showcase active cc0
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    I purposely put them in clusters so that they are eaiser to find, just like Sequence does. I guess it is still possible to rotate the the grid in 60 degrees and maintain the clusters, and clusters can also swap position between each other. One thing I really want to try is the 3 team game, the 1v1 game can get crowded fast and the 3 team game will be only worse leading to draws. The solutions on mind are: Increasing the cards pers hand Once a player plays a six they can place another card in their turn Once a player plays a six they add/remove another piece wherever Once a player plays a six they can activate yellow hexagons for their team or deactivate other team’s hexagons. Sixes could have other powers like seeing opponents hand and swapping a card of choice. It would be would to test them and assign them to different game modes. And finally decide whether to keep the one game mode or several.