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Projects & Tutorials

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  • This is your project’s home on the forum — keep the opening post updated and use tags to reflect its current status. One thread per project. Post updates, share milestones, and discuss your work with the community. (Create a custom tag for your project, and that tag will be used for all new threads whenever talking about your project for easier search and filtering)

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    I purposely put them in clusters so that they are eaiser to find, just like Sequence does. I guess it is still possible to rotate the the grid in 60 degrees and maintain the clusters, and clusters can also swap position between each other. One thing I really want to try is the 3 team game, the 1v1 game can get crowded fast and the 3 team game will be only worse leading to draws. The solutions on mind are: Increasing the cards pers hand Once a player plays a six they can place another card in their turn Once a player plays a six they add/remove another piece wherever Once a player plays a six they can activate yellow hexagons for their team or deactivate other team’s hexagons. Sixes could have other powers like seeing opponents hand and swapping a card of choice. It would be would to test them and assign them to different game modes. And finally decide whether to keep the one game mode or several.
  • Discovery, questions, ideas, and general conversation about community projects that don’t specifically belong in a ‘Project Showcase’ thread.

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  • General discussion about community created tutorials.

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  • A dedicated space for owners formally handing off a project, or anyone wanting to rekindle/fork someone else’s work.

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